Marking 20 years since the legendary game debuted across the Atlantic, offering players everywhere the opportunity to become a rock star. Figuratively speaking, though you'd be hard-pressed convincing someone who's mastered Free Bird’s four-minute instrumental break before an enthusiastic living-room audience.
Developed by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the screen synchronized to the music. Each riff corresponded to specific notes, producing the feel of an authentic performance.
Harmonix previously experimented in the music genre prior to teaming up with RedOctane, which was acquired by Activision during the mid-2000s. Together, they laid the foundations for a surprising billion-dollar franchise that had a significant impact on numerous musicians included, introducing decades-old groups to millions of younger players.
Michael Dornbrook, former COO of Harmonix, recalls the early financial challenges in securing the recordings – even though initial releases primarily featured cover versions.
“We reproduced all the music because the dollar figure prohibitive,” he says. “Even with the publishing rights alone, it proved nearly impossible. We failed to secure acts such as legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain it would fail. But once Guitar Hero became a hit, album purchases airtime were going up, all artists desired to be in.”
He adds: “Among the remarkable aspects was the number of mothers and fathers reached out expressing gratitude for exposing their children to the music they adored. It became a multigenerational phenomenon.”
Classic Rock Finds Younger Fans
Northern Irish group the Answer had their track on the 2008 game the popular installment. Guitarist the artist remembers how the series brought classic rock back into vogue: “Guitar Hero provided a bigger, new demographic. Typically such music was considered outdated material, however when it was featured on the game and teenagers discovered it, suddenly it was cool. This validated the genre, eliminating the outdated label. It gave our catalog renewed popularity.”
At that time, the band's first record remained not available in the US, meaning the game served as a primary platform for exposure for the group as they went on US tour supporting the rock giants. “Their crew had on the song on the tour bus, and several recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Spin-offs and Lasting Impact
Rock’s biggest acts soon took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated spin-off titles that focused on their music collections and associated lore, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, reportedly earned the band more money compared to their records. It moved well over 500,000 units upon release, while demand for Aerosmith’s music rose significantly at a time when the music business was already collapsing.
The series still motivates quick-handed fanaticism within the community. Recently, an online personality achieved a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem popularized through the game – on Clone Hero, a freeware game with almost identical mechanics but an array of customisation options. This track is difficult enough on expert mode, not to mention performed at double speed and without missing a single one of its near 4,000 notes. They claimed it took nine months to accomplish.
“The game offers a, imaginary experience. Just as with other games, that doesn’t mean you should use a real gun and go to war,” says DragonForce guitarist Herman Li.
DragonForce had already wrapped up a successful tour before Through the Fire and Flames appeared on Guitar Hero III, yet he explains it made them widely recognized. “I remember our distributors informing us that our selling albums like crazy,” he says. “It exploded on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”
Indeed, the band's visibility via the game proved so vast that it threatened to overshadow everything else the band has done. Recently, the song was used in promotional material for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “If you only listen to a single track, that's fine – everyone’s got a unique path in music and I'm pleased we played a role in fans' experiences”.
Enduring Legacy from the Plastic Guitar
The best promotion, whether it’s for cars, apparel or games, extends beyond than selling something – it inspires a longing. Was the game able to harness this? “Precisely what we were aiming to achieve,” he confirms. “The excitement of performing as a music icon on the stage. Since the beginning, the co-founders believed humans have a natural human desire to make music, and their goal was to use technology to enable everyone to participate”.
Most installments came out over a mere half-decade between 2005 and 2010, featuring spin-offs such as DJ Hero, complete with a turntable controller, and the band-focused game. After that, corporate focus in plastic instruments waned, aside from a short-lived revival several years later.
Games such as the fan project and Fortnite Festival have kept the scene active, and there’s expectations of something from the original publisher on the way. A new studio has begun work on its debut music game. The initial creators are participating in advisory roles. Is the world prepared to welcome a new entry in the spirit of Guitar Hero?
“Our team believed those games might become like Madden where you can releases,” he remarks. “There’s so much new music that it could be perennially popular, so I’ve always been optimistic. There’s no reason for it to continue with new generations.”